Kingdom vs Kingdom
Also known as: Kingdom Clash / Clash of Three Kingdoms
Every 21 days · lasts 1 day
Rotates: 3-Kingdom Clash · 4-Kingdom Clash
Start time varies from round to round — times shown are approximate until the round goes live.
Live schedule for Lords Mobile's recurring events — Kingdom vs Kingdom (KvK), Guild Fest, Guild Duel, Dragon Arena, Chaos Arena, Labyrinth Challenge, Artifact Challenge, Tycoon Challenge and more. Every start and end time is shown in your own time zone, with countdowns for what's live now and what's coming next — viewable as a list or a monthly calendar. Any round can be saved straight to your own calendar as a Google/Apple/Outlook Calendar entry.
Also known as: Kingdom Clash / Clash of Three Kingdoms
Every 21 days · lasts 1 day
Rotates: 3-Kingdom Clash · 4-Kingdom Clash
Start time varies from round to round — times shown are approximate until the round goes live.
Every 21 days · lasts 5 days
Every 21 days · lasts 2 days
Registration opens two days before the start. An R4/R5 registers the guild — you only need to be inside the guild at the moment they do it. The gap between rounds varies — usually 3 weeks, sometimes 6 — so dates beyond the next round are provisional.
Every 21 days · lasts 7 days
Every week · lasts 2 days
Rotates: Equipment · Artifact · Hero
Three versions rotate by headline reward — Paragon Hero, Paragon Artifact, and Paragon Equipment Selection Chests. The task lineup can also change from week to week.
Every 21 days · lasts 7 days
The featured monster changes each round — its rare material is the round's headline loot.
Every 14 days · lasts 7 days
Rotates: Terrorthorn · Gargantua · Hell Drider · Jade Wyrm
The featured monster varies from round to round. Runs every other week — in the off week the Labyrinth reverts to its default Frostwing.
Also known as: Artifact Fair
Every 21 days · lasts 7 days
Rotates: Glorious Chest · Regal Chest · Royal Chest
All three chests are bought with the same currency, Royal Coins — even though only one of them is named Royal Chest.
Every 21 days · lasts 7 days
The featured monster changes each round — its rare material is the round's headline loot.
3 weeks out of every 4 · lasts 7 days
Rotates: Queen Bee · Bon Appeti · Tidal Titan · Champion & Voodoo Shaman
The featured prizes vary from round to round. Runs three weeks out of every four — in the fourth week there is no update and Kingdom Tycoon runs its Champion & Voodoo Shaman prizes instead.
Every 21 days · lasts 5 days
Cycle not yet known · lasts 1 day
Schedule not yet tracked
Times shown are the 24-hour battle window — each battle lasts 1 hour, and the guild leader sets the time slot your guild fights in. Registration runs the day before, from daily reset to daily reset — be inside your guild before the reset on registration day.
Cycle not yet known · lasts 2 days
Schedule not yet tracked
Times shown are the event window. Registration opens two days before the start and closes just before the event begins.
Also known as: Chalice Rally / Chalice Vanguard
Every 21 days · lasts 80 hours
Also known as: Migration Deal
Every 21 days · lasts 5 days
During this event, you can migrate freely inside your district with a regular Relocator — no migration scrolls needed.
Also known as: Feudal Rally / Feudal Vanguard
Every 21 days · lasts 60 hours
Battle slots differ by the district your kingdom is drawn into — times shown are the overall event window. Be in your guild's (or guild family's) kingdom before the daily reset when the event starts, or you may be locked into a kingdom in another district.
Also known as: Royal Rally / Royal Vanguard
Cycle not yet known · lasts 6 hours
Schedule not yet tracked
Runs roughly every 6 weeks — next date not yet known.
Every week · lasts 7 days
Rotates: 505 · 100 · 550 · 010 · 055 · 001
Rounds run back-to-back — each one-week Season has its own Constellation (a Troop Type Ratio plus an Army Lineup), and the next Season's Constellation is previewed in-game. At the weekly reset, adjust your setup for the new Constellation — and spend your Insignia in the Glorious Armory before the Seasonal purchase limits reset.
Every 2 days · lasts 1 day
Rotates: Gems, Archaic Tome, Monstrous & Champion Chests · Talent Orb, Records, Champion & Jewel Chests · Monstrous Crate I, Ember, Jewel & Assault Jewel Chests
Four real-money bundles, pick one. The contents rotate through three sets, one per round.
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These events recur too, but their next date isn't recorded yet — they get live times once it is.
Schedule not yet tracked
Schedule not yet tracked
In-game News tab (Events → News).
Schedule not yet tracked
In-game News tab (Events → News).
Schedule not yet tracked
In-game News tab (Events → News).
Schedule not yet tracked
In-game News tab (Events → News).
Schedule not yet tracked
In-game News tab (Events → News).
Schedule not yet tracked
In-game News tab (Events → News).
Schedule not yet tracked
In-game News tab (Events → News).
Schedule not yet tracked
In-game News tab (Events → News).
Schedule not yet tracked
On the diamond shop website.
Schedule not yet tracked
On the diamond shop website.
Schedule not yet tracked
On the diamond shop website.
Schedule not yet tracked
On the diamond shop website.
Schedule not yet tracked
On the diamond shop website.
Schedule not yet tracked
On the diamond shop website.
Schedule not yet tracked
On the diamond shop website.
Schedule not yet tracked
In the in-game store.
Schedule not yet tracked
In the in-game store.
Bar lengths follow the exact start and end times in your time zone — an event ending at 07:00 fills just the first 7 hours of that day. A bar that starts in a paler shade and fades into full color shows the event's registration period — sign-up is open, but the event itself hasn't started. Tap a day for exact times.
Most of Lords Mobile's permanent events repeat on a 21-day master cycle, and nearly all of them start at 07:00 CET/CEST — the game's daily reset. Every date on this page is calculated automatically from real occurrences of each event — nothing is scheduled by hand.
Kingdom vs Kingdom (Kingdom Clash) alternates between a 3-kingdom and a 4-kingdom matchup each round. Its exact start time varies from round to round, so KvK times are shown as approximate (≈) using the 07:00 reset as the nominal start. When a KvK round's exact start time is known, it replaces the ≈ estimate for that round.
IGG can change event schedules at any time, so treat far-future dates as projections rather than promises. Events with uncertain data carry an "unconfirmed details" or "unverified" badge, and events without any known dates yet are listed under "Not yet tracked" without times. Once a round's exact times are known, its badge switches to "Schedule confirmed" while that round is shown.
Prefer a ping over checking back? Our Discord server has a self-assignable ping role for every event on this calendar, plus a daily digest of what starts today, starts tomorrow and ends soon.